New Campaign: Jungles of Chult for neverwinter players to enjoy the game

By: Polly


New Campaign: Jungles of Chult

A mysterious plague has claimed the lives of many across the Sword Coast, and neverwinter astral diamonds there's no sign of a reprieve to come.? A hint, carried by a suspicious source, points toward the peninsula of Chult, far to the south of Neverwinter.? Build a team, start an expeditionů and try not to die.

New Dungeon: Tomb of the Nine Gods

Delve deep into an ancient tomb and square off against the horrors within!? New puzzles and challenges await within the Tomb of the Nine Gods.? Dare you face the terror within?

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Quest Journal Improvements

The Quest Journal has seen an update in a similar fashion to Sword Coast Chronicle in the previous module!? Among the improvements are the ability to group quests by zone, to search for a specific quest, and to filter quests as well.

Armor Penetration and Damage Vulnerability Debuff Changes

A backend overhaul has been made to how Armor Penetration works, both to improve server performance and make powers interact more consistently with the stat.? In addition, damage vulnerability debuffs have been made more consistent as well.

Among the changes, Armor Penetration can no longer exceed the enemy's armor value, and the 200% hard cap on damage vulnerability debuffs has been changed to a 300% soft cap, though it will be more difficult to reach the 200% point.

Shimmering Lockbox

Players who open their Adventurer's Reward box at level 20 will now receive three Shimmering Lockboxes!? A pack of three free Shimmering Keys may be claimed from the Zen Market in order to open these Lockboxes.

Private PvP Queues

Players may now use the Queue system to create private PvP matches between pre-arranged teams!? 5v5 and 10v10 matches are currently supported.? This should allow player teams to engage in PvP under their own terms, whether for build, power, or composition testing, or just for fun or practice.

Private PvP matches do not have victory or loss rewards associated with them.

Release Notes

Content and Environment

General

Lair of Lostmauth: There is no longer an occluding plane causing visuals to go wonky in the entrance to the boss room.
Mount Hotenow Domination: It should now be more difficult to escape the gameplay space.
Protector's Enclave: The carpets spanning either side of the Hall of Justice fountain have been improved, as has the water in the fountain.
River District: Music now begins when spawning into the zone, rather than when crossing into the Riverfront.
Strongholds: The Milling Yard no longer incorrectly claims to boost Stone production; it now properly states that it boosts Wood production.
The audio volume of NPC speech in Bryn Shander has been boosted.
The battle cry for Pit Fiends is now a little quieter.
Various typos in a variety of content and lore have been addressed.
When players log out in the open world, they should now less frequently spawn across collision or an object.
Combat and Powers

Boons

The fifth boon task of the Underdark campaign can no longer be claimed without completing the fourth.

Classes and Balance

Another attempt to address the respec loop has been made; player characters who have recently respecced should no longer be asked to respec again upon opening the Powers UI.
Oathbound Paladin: Divine Protector now properly prevents 60% of incoming damage, rather than only 40%.
Players can no longer trigger Life Steal from damage they deal to themselves.

Piercing Damage

Certain Piercing attacks that deal damage based on another attack no longer "double-dip" damage resistance against higher-level enemies.
Example: The Hunter Ranger feat, Piercing Blades, deals an extra 50% piercing damage to an enemy.
If an attack would normally deal 200 damage, but is reduced to 150 by an enemy's level difference, then Piercing Blades now deals 75 damage (50% of the damage dealt).
Prior to this fix, Piercing Blades would deal around 56 damage (50% of the damage dealt, then reduced again by the level difference).
Piercing damage powers now work as described in (most of) their tooltips: "Piercing Damage cannot be deflected and ignores armor." This means:
Piercing damage will no longer penetrate defenses that are not armor (such as Tenacity-based defenses).
Piercing damage will now be able to benefit from damage vulnerability debuffs on the target (such as the Lantern of Revelation debuff).
The net effect should be to make these powers less overwhelming (but still potentially very strong) in PvP, and much more useful in PvE.
Companions
Armor Penetration now properly has an effect when used by Companions.
Certain Companions no longer incorrectly gradually gain stats over time.
Crab: This companion now properly plays a "near death" animation when its health is reduced to 0.
Legendary companions now give 16% stat bonus (up from 15%).
Each additional active Legendary companion now gives a stat bonus half the size of the previous one.? Examples below.
Two active Legendary companions: 16 + 8 = 24%
Five active Legendary companions (Max): 16 + 8 + 4 + 2 + 1 = 31%
The Active Companion Bonus for Archons now properly counts the number of Archons a player has active.
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